“We ended up with four really big campaigns and 70 missions. It’s crazy” – Warhammer 40,000: Dawn of War 4 creative director says King Art’s ideas ‘snowball’ after deciding on four faction campaigns with branching stories

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  • King Art co-founder and Dawn of War 4 Creative director Jan Theysen says the game’s four faction campaigns were decided “super early on.”
  • Theysen says Warhammer in general “it’s basically about the factions”, and they wanted to make a cinematic experience
  • He admits that the team’s ideas have “snowballed” until the campaigns also have desperate storylines and “70 missions”

Warhammer 40,000: Dawn of War 4 is an ambitious real-time strategy game (RTS) with four campaigns and branching missions, because King Art was admittedly really keen to center the factions in the story.

In an interview with TechRadar Gaming, he also talked about borrowing the original Dawn of Warhis systems, King Art co-founder and Dawn of War 4 Creative director Jan Theysen said that the decision to have four separate faction campaigns for the Space Marines, Orks, Necrons and Adeptus Mechanicus was “the first thing we decided” because Dawn of Warand and Warhammer in general, “is basically about the factions” and “how weird and crazy and cool they are.”

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