Ever wanted to play a skate 3 level in Ontario? Now you can

A developer has created an action-packed skateboarding video game demo that slowly unfolds into Northern Ontario-themed mayhem, including tricks that jump off a moving snowmobile and culminate in a real-time long line-up to grab a coffee at Tim Hortons.

AI developer Mitchell Hynes took core Canadian experiences and infused them into the bones of a 16-year-old video game.

“What if Skate 3 was set in Northern Ontario,” Hynes asked his followers on X last week. He delivered on that promise with a full demonstration of his Northern Ontario version of the 2010 skateboarding video game, Sledge 3takes almost a minute and a half.

To bring this familiar world to life, Hynes turned the game around and reformatted it to run on Bevy, a free and open-source engine built using the Rust programming language.

Hynes explained in a post online that the project “required more than two years of reverse engineering Skate 3 and creating the tools to understand and work.

Even with all the time invested, Hynes said he relied on AI coding tools “to develop this rewrite, but none of it would have been possible without Dumbad’s extraordinary effort to reverse engineer the original game.”

For anyone looking to get creative themselves, Hynes shared a link to his GitHub where he shares assets for his Skate 3 project.

If that sounds too technical, don’t worry. You don’t need advanced coding knowledge to pull off a sweet kickflip and then wait 47 minutes for your coffee in an overcrowded Timmies.

However, Hynes said the game is “still a work in progress, and using the original assets or showing working tricks doesn’t mean every system behaves exactly like the original.”

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